> Forest of True Sight > Questions & Answers Reload this Page req 7 golds.
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Old Aug 27, 2006, 10:45 AM // 10:45   #21
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req 7 Fellblades do exist, i have a req 7 max dmg blue fellblade +25HP got from trolls outside droks.
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Old Aug 27, 2006, 10:56 AM // 10:56   #22
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Quote:
Originally Posted by Zakarr
With req 7 you can trade 5.9% (mastery 8 -> 7) from your damage output for 4 attribute points assuming you use superior mastery rune with master helmet. Might be critical in cases when skills stat break points are unreachable with req 8 weapons because you lack couple attribute points.
Then again what's the point in using only 7 in a weapon skill?

I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills!

EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it.

Last edited by majoho; Aug 27, 2006 at 11:07 AM // 11:07..
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Old Aug 27, 2006, 11:01 AM // 11:01   #23
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Originally Posted by Soulja
Well some people also like Req. 7 so they can have alot more varied build. lets say maybe they are not using any skills from sword or axe or whatever. And they are using a drunken/desparation blow build with victory is mine, and doylak sig. Maybe this person wants max tacticts to get full advatage of his/her elite and the 2 skills they are using for damage output+conditions to make vim work. and lets say this person doesn't like balance stance b/c of the nasty recharge, thus they use doylak sig. so if this person has a req 7 sword they can have tactics maxed out which is there main form of damage output b/c of the 2 blows. but b/c they only have 7 in sword they can have strength nearly maxed out and be able to keep up doylak always or nearly always and spam both up the blows w/ no worry of kd'ing themselves. and then lets say they throw in a mes secondary with epidemic and some riposte's or thrill of victory and a heal sig and now what does this person have a pwntastic build. b/c the blows do +40 dmg at max i believe + the condition, so no matter what you are hitting they are going to be hurting w/ those skills. and they can spam epidemic+VIM and be like invinceable assuming there are a few baddies adjacent to you. SO basicly you have quite a bit of damage output along with alot of surviability and have a very good build. there are many builds that ppl use like this that there main damage output does not come from sword/axe/hammer/bow skills it comes from other att's, or maybe that they are playing a utitlity role and not trying to do so much damage just spamming "fear me!" and energy denial skills. but having a req 7 allows for a great deal of versatility in builds one can run. so its not just for collectors its alot of the top ranked guilds members look for req 7. b/c veratility in pvp is key. and btw i suck at spelling so i apologize for any errors...
you talk alot
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Old Aug 27, 2006, 12:24 PM // 12:24   #24
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Quote:
Originally Posted by majoho
Then again what's the point in using only 7 in a weapon skill?

I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills!

EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it.
Well, at least you do a lot better damage than a starter weapon. The point is to focus on non-mastery skills and same time keep some power on your reqular attacks.
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Old Aug 27, 2006, 12:40 PM // 12:40   #25
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Quote:
Originally Posted by majoho
Then again what's the point in using only 7 in a weapon skill?

I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills!

EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it.
If you're talking about warriors, I won't argue with that, but it's wrong with rangers. Rangers can deal damage either with Marksmanship or Wilderness Survival. When I use a WS build, I generally go with 8 or 9 marks, especially when I use skills of my secondary profession (that's 4 attributes then, 16 WS, most likely 9 expertise, and then marks and another attribute).
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Old Aug 27, 2006, 04:30 PM // 16:30   #26
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I've gotten many max dmg r7 fells when i use to farm trolls... So that means they can drop, just havent yet.
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Old Aug 27, 2006, 04:43 PM // 16:43   #27
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Quote:
Originally Posted by majoho
Then again what's the point in using only 7 in a weapon skill?

I mean you'll be doing no damage - neither from the weapon nor from any of the weapon skills!

EDIT: Obviously if you tactics skills for damage (as someone mentioned) that doesn't change that any points in the weaponskill is worthless anyway, you won't do any damage with it.
I use a reg7 sword to farm a certain Ele boss in Factions and yes I only put 7 into sword att.Gives me room for points in domination majic-thus backfire- thus drops
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Old Aug 27, 2006, 04:43 PM // 16:43   #28
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Quote:
Originally Posted by mega_jamie
http://www.guildwarsguru.com/forum/s...php?t=10034463

Not even a case of needing to search, its on the first page
You just linked to this thread.
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Old Aug 27, 2006, 04:46 PM // 16:46   #29
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So if you have 7 in mastery, there isn't much difference from not meeting the requirement at all. You'd save a lot more money by getting a comparable req 13 weapon. I mean come on, there's not much difference between 2-3 dmg and 6-11 dmg on a sword. If anything, just use a candy cane weapon. :P
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Old Aug 27, 2006, 05:43 PM // 17:43   #30
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i consider candy cane weapons to be some of the best, you get damage with no req,even if it is almost nothing. i use the shield on my monk.
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Old Aug 27, 2006, 05:48 PM // 17:48   #31
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Quote:
Originally Posted by Young Hero
I use a reg7 sword to farm a certain Ele boss in Factions and yes I only put 7 into sword att.Gives me room for points in domination majic-thus backfire- thus drops
*sigh*

Again what is the point in putting ANY points in Swordmanship if you're only going to have your attribute at 7 - the sword itself does no damage neither does any swordmanship skills - you're better off putting them in the other attributes then (I assume Tactics and Domination)
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Old Aug 28, 2006, 03:31 AM // 03:31   #32
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yeah it was very late and i was rambling but anyway.

If you put 7 points in a req 9 weapon you will be doing like 2's and 4's where as if you meet the requirement of a req 7 weapon you will be doing reasonable damage with out using skills 10s and 15s are alot better than 2s and 4s. b/c you are not going to be able to use your tacts skills or w.e every swing those 10s and 15s add up alot more than 2s and 4s. now you may not be like omg thats a big difference but in pvp or solo farming every little bit counts.
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Old Aug 28, 2006, 03:34 AM // 03:34   #33
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Quote:
Originally Posted by Sereng Amaranth
You just linked to this thread.
btw

The moderator merged the threads dude, they were 2 separate ones originally.
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Old Aug 28, 2006, 03:45 AM // 03:45   #34
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I hope no one would've wanted a req 7 shield because i think i sold it cause it didn't have a health mod in addition to the other mods on it
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Old Aug 28, 2006, 08:36 AM // 08:36   #35
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Quote:
Originally Posted by majoho
*sigh*

Again what is the point in putting ANY points in Swordmanship if you're only going to have your attribute at 7 - the sword itself does no damage neither does any swordmanship skills - you're better off putting them in the other attributes then (I assume Tactics and Domination)
Swordsmanship skills are mostly pretty crippled with attribute rank 7 but sword itself still does notable damage if you compare what it would do without matching with requirement.

Attacking with a sword:

mastery 0 [against 60 armor, str 0)

min dmg ~2
max dmg ~3

mastery 7 (against 60 armor, str 0)

min dmg ~13
max dmg ~19

mastery 16 (against 60 armor, str 0)

min dmg ~23
max dmg ~34

There is something weird with these formulas because critical hits and mastery 0 damage doesn't match with game formulas. When you are not meeting the requirement, the weapon must be considered better than 2-3 starter sword. Otherwise damage numbers will go so wrong.
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